The article describes how GraphoLearn/GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children’s reading performance but also to raise teachers’ and parents’ awareness of the development of reading skill and effective reading instruction methods. There is also an overview of the GraphoLearn/GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning.
Read the full article: https://www.frontiersin.org/articles/10.3389/fpsyg.2015.00671/full
Ojanen, E., Ronimus, M., Ahonen, T., Chansa-Kabali, T., February, P., Jere-Folotiya, J., Kauppinen, K-P., Ketonen, R., Ngorosho, D., Pitkänen, M., Puhakka, S., Sampa, F., Walubita, G., Yalukanda, C., Pugh, K., Richardson, U., Serpell, R. & Lyytinen, H. (2015). GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts. Frontiers in Psychology, 6, 671. doi:10.3389/fpsyg.2015.00671Open access